BIO CELLX

A holistic product experience for simplified and automated 3D cell culture

MISSION

  • Understand the user needs and tailor the solution towards a new user group that would never think of using a bioprinter in their drug discovery and cancer research workflows. Traditional bioprinters are for their purposes too complex, flexible, inconsistent and slow.

  • Develop a device that will produce 3D cell culture models with higher repeatability and throughput than existing bioprinters.

  • Design a complete user experience, in terms of all hardware and software touch-points.

  • Develop all internal electromechanical systems and package it into a product design that is easy to use and on brand.

 

METHOD

  • Interviews with target users, to understand their pain-points and ensure the device fits into their existing workflows.

  • Develop user workflows and link them to hardware and software interactions.

  • Create concept designs through sketching and rapid prototyping. Multiple rounds of both sub-system and full-scale prototypes to test and verify all design choices.

  • Testing and verification of usability and performance.

OUTCOME

  • A deep understanding of a completely new group of target users.

  • A device that will reliably print a broad set of standardized 3D cell culture models in a repeatable, accurate and quick manner.

  • An interaction design adapted to the users’ workflows and addressing their biggest pain-points. Enabling setup of larger batch studies with increased sample consistency and use efficiency by automating more tasks, using pre-validated setups and requiring fewer user interactions.

  • A complete on-brand product experience throughout hardware and software.

 

CONTRIBUTIONS

  • Plan and perform research of both users and technologies.

  • Leading the pre-study, developing early concepts, proof of concept for sub-systems and design of first three full system prototypes.

  • Mapping of user flows, and creation of navigation architecture, layout and design. Iterating from early drafts, through wireframes and detailed prototypes.

  • Design of all user touch-points in final released software and hardware designs, and usability evaluations of them.

  • Two inventions, both patented. Source 1, source 2.

The final product in use

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CELLCYTE X